This course introduces the learner to information technology concepts and major arguments and gambits in moral philosophy.
1. Permission, Persuasion, and Contracts
2. Privacy, National Security, and Whistleblowing
3. Property, Copyright, Digital Piracy, and Remix
4. Equality and the Digital Divide
5. Freedom of Speech, Child Pornography, and Computer Generated Images (CGI)
6. Activism, Hacking, and Hactivisim
The learner will be able to identify the stakes of, analyze, and defend moral decisions and work independently to develop arguments in ethics in the context of information technology concepts.
The assignments in the course are designed to be specifically targeted not only to current technology topics but also to methods in moral philosophy thus pushing the boundaries of the students to explore their own ethics and moral values around them rather than relying on the opinions of others.
Embedded in the course is social engineering as a key element of the curriculum.